Experience
Cinematic Artist for Dramatic Labs (March 2021 - current)
- PROJECT: Star Trek: Resurgence
- Responsible for cinematography character staging, timing, implementation and testing
- Storyboarding and previsualization, through final game polish
Cinematic Artist for Turn10 Studios (July 2020 - January 2021)
- PROJECTS: Forza Motorsport
- Responsible for cinematography character staging, timing, implementation and testing
- Helped develop visual scripting system to drive logic and variable cutscenes
Co-Founder - Artist & Programmer for Daxnd Studios
- Daxnd Studios website
- Projects: Slipstream Scalawags and several unannounced projects
- In charge of all art direction, and produced all assets so far. Illustrating environments and character portraits, animating sprites, producing cutscene art.
- Developing the game itself in Unity with C#
- All graphic design, including logos and UI
- Video editing for trailers
- Split responsibility for game design with my partner
Cinematic Artist for Telltale Games (June 2013 - November 2017)
- Projects: The Wolf Among Us, The Walking Dead Season 2, Tales from the Borderlands, Game of Thrones, The Walking Dead: Michonne, Minecraft Story Mode, Batman: The Telltale Series, Guardians of the Galaxy
- Worked on cutscenes, interactive dialog, and action.
- Responsible for making decisions on camera locations, character staging and acting, composition of shots, pacing, etc
- Credited as "Bridget Bougan"
Freelance Animator for Bigfott Studios (November 2010-January 2011)
- [http://www.imdb.com/title/tt1972576](Short film "All The World")
- Worked on 9 short animations for a montage scene.
- Responsible for 100% of animation, pencil tests, and clean up drawings.
- Credited as "Bridget Bougan"
Contributing Artist for MS Paint Adventures' "Homestuck" (Summer 2010 - 2012)
- Assisted in creating full sprite sheets for characters, based on existing artwork.
- Animated walking loop for "[S] Make her pay."
- Animated several character battle sprites.
- Completed illustration for calendar product.
- Assisted in organizing and hosting live drawing webcast.
- Completed full-color illustrations for computer wallpaper and prints.
- Various other assets for Flash work.
Freelance Illustration (2007-present)
- Worked for primarily online clients, creating sketches, illustrations, tiling patterns, and other art pieces tailored to their specifications.
Education
Animation Mentor
January 2013 - June 2013 (Left due to starting at Telltale Games)
Program: Character Animation
Vancouver Institute of the Media Arts
September 2008- August 2009 - Vancouver, BC
Program: Classical Animation, completed Diploma.
- Courses included:
- Traditional and Flash-based animation
- Life Drawing
- Storyboarding
- Layout & Design
- Animation History
Skills
- Above average knowledge of PCs and networking.
- 16+ years experience with Wacom products. Heavy experience in customizing settings for optimized workflows.
- Quick to adapt to new software.
- Used to keeping an organized file structure.
- Some experience with CSS and HTML.
- Some programming knowledge, experience working with Java, Javascript, PHP, and C#. Quick to pick up and work out code.
Software
Proficient with:
- Adobe Photoshop
- Adobe Flash
- CLIP Studio Paint
- TV Paint Animation
- Adobe After Effects
- Blender
Familiar with:
- Autodesk Maya
- Paint Tool Sai
- ToonBoom Opus
- Adobe Illustrator
- Adobe Premiere