Cinematic Artist for Dramatic Labs (March 2021 - current)

  • PROJECT: Star Trek: Resurgence
  • Responsible for cinematography character staging, timing, implementation and testing
  • Storyboarding and previsualization, through final game polish

Cinematic Artist for Turn10 Studios (July 2020 - January 2021)

  • PROJECTS: Forza Motorsport
  • Responsible for cinematography character staging, timing, implementation and testing
  • Helped develop visual scripting system to drive logic and variable cutscenes

Co-Founder - Artist & Programmer for Daxnd Studios

  • Daxnd Studios website
  • Projects: Slipstream Scalawags and several unannounced projects
  • In charge of all art direction, and produced all assets so far. Illustrating environments and character portraits, animating sprites, producing cutscene art.
  • Developing the game itself in Unity with C#
  • All graphic design, including logos and UI
  • Video editing for trailers
  • Split responsibility for game design with my partner

Cinematic Artist for Telltale Games (June 2013 - November 2017)

  • Projects: The Wolf Among Us, The Walking Dead Season 2, Tales from the Borderlands, Game of Thrones, The Walking Dead: Michonne, Minecraft Story Mode, Batman: The Telltale Series, Guardians of the Galaxy
  • Worked on cutscenes, interactive dialog, and action.
  • Responsible for making decisions on camera locations, character staging and acting, composition of shots, pacing, etc
  • Credited as "Bridget Bougan"

Freelance Animator for Bigfott Studios (November 2010-January 2011)

  • [http://www.imdb.com/title/tt1972576](Short film "All The World")
  • Worked on 9 short animations for a montage scene.
  • Responsible for 100% of animation, pencil tests, and clean up drawings.
  • Credited as "Bridget Bougan"

Contributing Artist for MS Paint Adventures' "Homestuck" (Summer 2010 - 2012)

  • Assisted in creating full sprite sheets for characters, based on existing artwork.
  • Animated walking loop for "[S] Make her pay."
  • Animated several character battle sprites.
  • Completed illustration for calendar product.
  • Assisted in organizing and hosting live drawing webcast.
  • Completed full-color illustrations for computer wallpaper and prints.
  • Various other assets for Flash work.

Freelance Illustration (2007-present)

  • Worked for primarily online clients, creating sketches, illustrations, tiling patterns, and other art pieces tailored to their specifications.


Animation Mentor

January 2013 - June 2013 (Left due to starting at Telltale Games) Program: Character Animation

Vancouver Institute of the Media Arts

September 2008- August 2009 - Vancouver, BC Program: Classical Animation, completed Diploma.

  • Courses included:
  • Traditional and Flash-based animation
  • Life Drawing
  • Storyboarding
  • Layout & Design
  • Animation History


  • Above average knowledge of PCs and networking.
  • 16+ years experience with Wacom products. Heavy experience in customizing settings for optimized workflows.
  • Quick to adapt to new software.
  • Used to keeping an organized file structure.
  • Some experience with CSS and HTML.
  • Some programming knowledge, experience working with Java, Javascript, PHP, and C#. Quick to pick up and work out code.


Proficient with:

  • Adobe Photoshop
  • Adobe Flash
  • CLIP Studio Paint
  • TV Paint Animation
  • Adobe After Effects
  • Blender

Familiar with:

  • Autodesk Maya
  • Paint Tool Sai
  • ToonBoom Opus
  • Adobe Illustrator
  • Adobe Premiere