For the last ten years and some change, I've been doing professional art and game development. My experience in interactive narrative production has been in fast paced production pipelines on a myriad of the entertainment world’s top properties (including Batman, Star Trek, Minecraft, Forza, Borderlands, The Walking Dead, and Guardians of the Galaxy!) Currently I am open for work, hoping for full-time but accepting part-time.
Cinematics & Storyboarding
Most of my work has been in cinematics and story, a lot of work in-engine authoring cutscenes and gameplay. This involves timing, character physical acting, and cameras for both cutscenes and gameplay.
Even though a lot of my work has been done start-to-finish in-engine, I also can and have done storyboarding work!
See more cinematics & storyboards 🡒
Animation
My original, formal training is in traditional animation, with some extra education in the 2D puppetry style used in Flash and Toonboom Harmony projects.
See more animation 🡒
Character Design
I really enjoy working on character design. I have a passion for realistically diverse casts, with highly distinguishable faces and fashion styles. A traditional animation background means I have been trained to look for easily recognizable silhouettes and shorthands.
See more character design on my concept work page 🡒
Environment Concepts & 2D Backgrounds
I've also done some environment work- concepts and final 2D assets for game development. The style for this project was meant to emulate backgrounds for animation, split into multiple planes for parallax.
See more environment work on my concept work page 🡒
Graphic Design
Hell, I've even done some logo work and graphic design. I'm willing to take special buyout rates for indie studios 😊
See more graphic design 🡒